Description
Community Links
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FFV Central website and Discord—A community of players and creators of Final Fantasy and Dragon Quest mods, translations, and more!
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Big List of Video Game Respinners
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r/respinners subreddit
Related News
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This mod is being considered for a sister event and related features during our Whirlwind Fiesta event. Join our Discord to show your support. Update: event announced on RHP here.
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For the debut showcase livestream of the sister DQ(I) respinner, click here.
Stable Build
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Available exclusively on Romhack Plaza, affiliate of FFV Central.
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Enemies have been randomized.
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Respinner, not repatcher, so no website or application needed to randomize. Simply reset to play a new seed. Seeding not yet supported.
Patching Instructions
- Use with the NoPrgress English fan translation v0.90(2), but with the header removed.
Preview of Dev Build
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Provides a fix for the softlock when canceling out of the Info-All screen in the menu.
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Chest items randomized. Duplicates can be rolled. Save RAM has been expanded to enable this feature.
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No more random encounters. Hold B to get random encounters (even when vanilla won't give you any).
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Return and Outside spells are given to start.
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All destinations of the Return spell are given to start.
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Gained experience and gold each boosted to 64x.
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Vocation battles boosted to 32x.
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Removed level restrictions relating to vocation battles.
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Dhama Temple restored from the start, giving you earlier access to vocations.
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Reigns of Pegasus granted to start.
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Map access enabled by default.
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Dark World accessible from the start.
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Orb of Truth is given to start as a convenience. This lets you access Deathtamoor’s island even if you don’t use the Return spell.
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Deathtamoor’s castle accessible from the start.
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Ende’s quest is ready to turn in so you can remove the Dark World curse.
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Final Key and Prison Key are given to start as conveniences.
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The first three party members are readily recruitable.
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You can now choose between Chaos (Rando ON; default) or Order (Rando OFF) when configuring a save file.
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Support added for manual seeding.
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Final dungeon excluded from rando enemies. This allows endgame farming.
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Added support for saving and loading the RNG state of the hack.
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You can now change vocations anywhere by talking to yourself.
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Dhama Temple no longer pre-restored.
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Wagon now obtainable.
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The fan-translation bug where you can target party members in the wagon has been fixed.
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Support added for auto seeding. To use this feature, enter "auto" without the quotes as your character name.
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Use the Return and Outside spells anywhere.
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Intro has been skipped.
Roadmap
- “Four-Job Fiesta” restricted-vocations challenge mode (depending on player interest)
For a demonstration of the dev build, see the video below. Authorized Hosts
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Stable build: RHP
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Dev build: none
JRPG Mods from the Same Author
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DQ: Ablaze (NES) [link]
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DQ: Ablaze (SFC) [link]
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FF: Headwind (NES) [link]
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FFII: Upwind (FC) [link]
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FFIII: Crosswinds (FC) [link]
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FFIV: Downwind (SFC) [link]
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FFV: Whirlwind (SFC) [link]
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FFVI: Tailwind (SNES) [link]
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Whirlwind Game Presets (SFC) [link]
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FFV Challenge Pack (SFC) [link]
Tagsmodernization, open world, respinner, internal randomizer, QoL, self-randomizing romhack
Hashes
CRC32: 276d9893
SHA-1: 30c3ee0ada93480af2ce0e7ab691f8f2d505f70d
Verified: OpenSNES v.3.27 (OpenGood)
Gallery
Relevant Link
Youtube Video
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