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Final Fantasy 5 — Active ATB Menu v1.00 by RoSoDude https://rosodudemods.wordpress.com/

While generally well-implemented, FF5’s ATB feels more “stop-and-start” compared to later entries. Most commands execute immediately after being entered, which blocks the next ready character’s menu from opening.

This patch adjusts the timing to open the next menu just before the current animation starts. This allows the player to buffer inputs during animations, speeding up battles on Active mode.

This patch should be compatible with any other hack that does not radically alter the battle code.

Hashes

Filename: Final Fantasy V (Japan).sfc
CRC32: c1bc267d
SHA-1: e937b54fff99838e2e853697e4f559359aa91fd6
Verified: Nintendo - Super Nintendo Entertainment System v.20260614-014159 (No-Intro)

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https://rosodudemods.wordpress.com/

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