Description
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Megaman’s speed have been increased, as well as everything else
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New levels
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New graphics
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New music
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Modified AI for bosses and enemies
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New weapons
and more! Version 1.1
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Fixed Hyper Bomb’s glitch that makes jumping and shooting inconsistent
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Fixed Fireman’s AI with a new one
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Art improvements
Version 1.2
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A couple of small level design changes
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Mets stay open without shooting for a little bit longer
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Cutman jumps are abit higher
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Rolling Cutter’s hitbox has been expanded
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Flying Shell’s speed is reduced
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Elecman’s AI have been changed to be simpler
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Gutsman’s jumps are slightly higher
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The little pause after beating a robot master is removed
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The fire pillars takes a little longer to respawn
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Foot Holders hitbox have been removed
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Fireman “Initial” ground fire’s speed is slightly slower.
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Ice Slasher stays on screen for longer for each usage
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Bombman’s jumping speeds have been changed
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Bombman’s bomb throw’s aiming have been altered
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Hyper Bomb’s hitbox have been expanded
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Yellow Devil’s second cycle have a different pattern
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Copy Robot takes 3 bars of damage to its weakness instead of 2
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Added a 2 seconds of i-frames after beating a boss at a rematch
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Wily Stage 4’s palette have been edited
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Wily Stage 4’s wind section is nerfed
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Wily Machine phase 2 shot’s hitbox has been reduced a little
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Wily Machine’s i-frames are longer
Have fun~
Hashes
CRC32: 5ded683e
SHA-1: 2f88381557339a14c20428455f6991c1eb902c99
Verified: No
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