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The patch is in xdelta format due to shifted data resulting in IPS patches with original code in them.

Version 1.8

  • Sally now has a projectile attack as in Sonic 2. It works more or less identically, complete with added duck and downward fire abilities.

  • Sally can now hack Sonic 1! Use the B button to use NICOLE’s scan mode on monitors and other obstacles. There’s not a great deal of objects it works on so far, but it’s worth being creative and seeing how they have affect.

  • Some cosmetic refinements such as palette and sprite tune ups.

Version 1.9

  • Collision bug fixed.

  • Bug concerning projectile collision with bumpers fixed.

  • Bug which causes hackable objects to explode into animals when invincible fixed.

Version 2.0

  • Rev 01 graphics added.

  • Level select order fixed.

  • Omitted a couple of objects NICOLE could scan due to buggy programming and making Sally’s gameplay a bit too cheap.

  • Scan mode now deletes when firing at objects, preventing bug where effects turn on and off again on objects due to laser flying for too long inside them.

  • Most of the demos rerecorded (SBZ2’s credits demo is still buggy due to timing issues with the cylinders).

  • Bug causing Sally to be able to smash certain objects while running fixed.

  • Bug causing NICOLE’s laser to collect rings fixed.

  • Sally’s jump height while downward firing in water fixed.

  • Minor pallette fixes for certain sprites.

Version 2.2

  • Fixed bug that allowed Sally to destroy Marble Zone blocks.

  • Fixed bug where Sally’s landing animation doesn’t activate underwater.

  • Got SBZ2’s ending demo to work at least semi-competently.

  • Minor palette tweaks.

  • Minor tweaks to Sally’s stats (mostly to make her slightly slower but with better acceleration/deceleration).

Hashes

Filename: Unknown
CRC32: F9394E97
SHA-1: 6DDB7DE1E17E7F6CDB88927BD906352030DAA194
Verified: No

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