Settings
Theme

Description

This hack features:

  • Backwards scrolling.

  • P-Switches.

  • On/Off blocks.

  • Textboxes.

  • 32 main levels + 4 kaizo levels, totaling 9 worlds.

  • Shell grabbing.

  • Themed worlds.

  • Saving.

  • A pause menu.

  • Shell-block interactions.

  • Console compatible.

  • And more!

Hashes

Filename: Unknown
CRC32: 2144df1c
SHA-1: b66bfe519673dacba3b758209ae097fc117b4358
Verified: No
Filename: Super Ale Bros. Redux.zip
CRC32: 8bc2227e
SHA-1: 09a353361a2afc38e6035671381e9084d716f299
Verified: No

Staff Credits

  • Brette - mysterious world: StudsX - technical help Hellfire - graphics Shemon - graphics LucasW - title screen

Gallery

Relevant Link

https://alefunky.dev/hacks/super-ale-bros-redux/

Youtube Video

Reviews

5 (1)
avatar
diablo666 2024-11-04
"Mario 3 Mix" or hack the same potential

The new things introduced in Mario 1 are really surprising. Many different ideas have been implemented, but it is played as IF the creators of the game themselves did it. In terms of Implementation and changes, I can really compare with "Mario 3 MIX"

See all 1 reviews

Last comments

Eden_GT 2025-04-05
The most "mari0"-styled hack out there, with the most freeform level designs that are a breakthrough from the usual format. The only downside, however, is that the pacing is entirely linear with a complete lack of sub-areas apart from the obvious underground/underwater ones, thus making side pipes useless and no vine blocks to be seen at all. Some maze levels would also work well in this format. Just imagine being able to exit through different X and Y positions... Regardless, still a demonstration of great technical ability of the tile-based format.
Leviathan Mist 2025-04-05
Super Ale Bros. Redux review Patch version: 1.0c Played: August 2, 2024 Synopsis: A complete overhaul of the basic game mechanics of Super Mario Bros. Quite a few interesting level design quirks. New additions: Pause menu: You can turn on or off the music, save the game, quit the game, etc. You can no longer pause anywhere, such as during the end-of-level sequence. Backwards scrolling: You can walk all the way back to the beginning of the level, much like in Mario 3. Shell changes: You can pick up and throw shells. You can kick shells, but you can also drop them and throw them upward like in Mario World. You can hit blocks with shells and retrieve the items and coins from them, much like in Mario 3. New block types: P-switches swap brick blocks with coins, like in later games. Music note blocks can be bounced off for higher jumps, but they don't move when you jump on them, so it isn't as clean as in Mario 3. On/off blocks affect blocks created for them, they can add more puzzle/hidden item mechanics to stages. Underwater sections in overworld stages, allow you to switch between swimming and walking mode. In addition, permanent underwater stages have been fixed. You can now collect coin blocks and see piranha plants underwater. Level design and graphics: Some very original and unique level quirks. I particularly like the platforms hanging from ropes on the ceiling. The world themes are also a nice touch. The beginning is very easy. Layout is similar difficulty to vanilla, but more powerups are available, and it's easy to rack up the extra lives. The game starts to get hard around the end of world 4, and by the end, it is significantly more difficult. There is also a hard-mode that can be selected on the title screen if you hit A. Overall, I very much enjoyed the game, but world 9 was not good for my old, carpal-tunneled thumbs. I also got baited into a softlock in 2-3 where my only choice was to die (see screenshot). I thought there might be a hidden 1up or something to get me out of there, but there wasn't. Why even have that ledge there? Rating: 9.5/10 Highly recommended.
Guest 2025-04-05
A member of the team will be working on a reviews feature. This will do until it's done then we can migrate it. Thanks 👍
Post a comment