Description
A bit of a random personal passion project, Super Mario Bros. Custom Resprite is a way to flex my pixel artist muscle and actually see what my sprite work is like in a (preexisting) game!
1.1: Fixed unedited tile for underwater coins
Hashes
Filename: Super Mario Bros. (World).nes
CRC32: 3337ec46
SHA-1: ea343f4e445a9050d4b4fbac2c77d0693b1d0922
Verified: No
CRC32: 3337ec46
SHA-1: ea343f4e445a9050d4b4fbac2c77d0693b1d0922
Verified: No
Staff Credits
- Sprites and palette customization work by me, Bobenny!: Immense shoutouts to Spriters Resource user Superjustinbros, his sprite sheets for the original game were absolutely invaluable for understanding the extracted tilemaps and palettes I was working with
- https: //www.spriters-resource.com/submitter/Superjustinbros/ johnwelter's Super Palette Bros tool, super useful for quickly seeing and editing palettes without having to do any nitty gritty hex editing or whatever madness
- https: //github.com/johnwelter/Super-Palette-Bros NAPIT, yet another invaluable tool, if I didn't find this I likely wouldn't have had a way in to trying any of this in the first place for actually, properly extracting and using the sprite sheets for the game
- https: //www.zophar.net/utilities/nesgraph/napit.html Aseprite is what I used to actually draw each sprite, a very solid tool for any sprite maker, pixel artist, or what have you
- https: //www.aseprite.org/
Gallery
Youtube Video
Last comments
Post a comment