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Super Off Road Ultimate adds a boot-time configuration screen, shown right before the title screen, where you choose which options are active before you ever touch the shop or the track. Nothing is forced on you and nothing changes unless you turn it on.

Options available on the config screen:

  • MAX MONEY: money stays locked at 10,000,000, no matter how much you spend at the shop
  • MAX NITRO: nitro stays maxed at 99, no matter how much you use
  • MAX STATS: truck stats -- Acceleration, Top Speed, Handling and Tires -- are all locked at max (level 6)
  • LAST LAP: the race stays on its final lap for whatever LAPS is set to, whatever race length you pick. Useful for quick testing or speedrunning practice
  • TRACK: pick one of the 16 tracks directly, instead of following the vanilla 64-race cycle
  • DIRECTION: race the selected track FORWARD or REVERSE. Tracks with no reverse layout, like Boulder Hill, always play forward regardless of this setting
  • LAPS: set the race length to anywhere from 01 to 99 laps (vanilla is fixed at 4)
  • APPLY TO: apply the cheats above to Player 1 only, Player 2 only, or both
  • DEFAULTS: resets every option back to vanilla behavior in one press
  • START GAME: confirms your choices and starts the game with those settings active

Controls: D-pad Up/Down moves the cursor, Left/Right changes a row's value, A or B confirms.

LAPS controls:

  • D-pad Left/Right: adjust by 1, wrapping around at either end
  • L/R shoulder buttons: jump by 10 at a time, for quickly reaching higher lap counts

Picking a track and direction and starting the game plays that exact race normally to completion -- it is not a practice or replay loop, just a direct pick of what the vanilla 64-race cycle would otherwise have chosen for you.

None of these options touch the game's own win/loss or placement logic -- every cheat is applied on top of the untouched vanilla game simulation, so races still finish and place normally regardless of what's turned on.

CHANGES OUTSIDE THE MENU

Four things are changed for every race, whatever the menu is set to. Three of them exist because the vanilla display simply cannot show what the menu now allows. The fourth puts a name back on the roster.

A TWO-DIGIT LAP COUNTER: The original has two separate limits. 4 is the gameplay limit -- a vanilla race is always four laps, and it is over the moment a fifth would start. 9 is the rendering limit, because the HUD has room for exactly one lap digit per player. A second, tens digit is drawn alongside the game's own, so the lap readout stays correct all the way up to 99. That extra digit needs somewhere to show through, so transparent windows are cut into the HUD panel's own border artwork at the lap positions. The ones digit uses a compact 3-pixel font beside the game's normal-sized digit, which is what lets both fit in the space the original left for one.

A RACE CLOCK THAT DOES NOT FREEZE: The vanilla clock shows total race time as XX.X and stops counting at 99.9 seconds, staying frozen there for the rest of the race. At ordinary lap times that would happen after roughly the vanilla laps count, so most real races with more than 6 laps spend most of their length watching a clock that no longer moves. Counting now continues past that point and the readout switches to three whole-second digits, counting up to 999 seconds -- that is 16 minutes and 39 seconds of racing. It reuses the four sprites the game already has in that row, including its decimal point, which is a sprite in its own right, so nothing new is added to the display.

IVAN STEWART BACK ON THE ROSTER: The arcade original is Ivan "Ironman" Stewart's Super Off Road, licensed around the real off-road racer, and in that original the grey truck was his. The SNES conversion carries no Ivan Stewart licence at all -- his name appears nowhere on the box, the title screen or the roster. That same grey truck is called M.T there instead, for the late off-road racer Mickey Thompson, whose "Stadium Off-Road Racing Series" branding the SNES box does carry.

The grey truck is renamed I.S -- Ivan Stewart. It is that specific truck and no other precisely because it was already his in the licensed original. The name is his initials because the game's driver-name fields are exactly three characters wide, and initials with a period are the form the game already used here.

M.T is not deleted -- he is given a truck of his own instead, taking the slot the original called JON, which is not a real driver. That leaves the unused player slot the original shows as ---, which now reads R.G, for Robby Gordon: Mickey Thompson series champion in 1989 and Ivan Stewart's own Toyota teammate.

So playing alone, the grid is your own name plus three real drivers -- R.G, M.T and I.S. With two players it is both of your names plus M.T and I.S. No slot is ever wasted on dashes.

THE FLAGMAN WAVES ON THE REAL FINAL LAP: The marshal on the tower waves his flag as a truck starts its last lap. The original decides that by comparing against its own fixed race length, so once the race length became adjustable he waved on every lap from the fourth onward rather than only on the last. He now checks the race length actually in effect, so he waves on the true final lap at any LAPS setting -- and at the original race length he behaves exactly as he always did.

More infos: https://pest218.github.io/soru

Hashes

Filename: Super Off Road (USA).sfc
CRC32: fe263383
SHA-1: 1784c53c1b60047337109a5a9bf6a638d77b4219
Verified: Nintendo - Super Nintendo Entertainment System v.20260614-014159 (No-Intro)

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Relevant Link

https://github.com/pest218/soru/releases

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