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Super Street Fighter II - XP System Nov. 15th 2024 BillyTime! Games

This patch is designed to add a XP level system to Super Street Fighter II for the Sega Genesis. Comes in two flavors.

Normal: Players deal one extra point of damage and earn one defense point every 100,000 points. Level cap is at 1,000,000 points.

Reverse: CPU opponents become stronger in both damage and defense every 100,000 points. Damage and defense points are variable dependant on level.

Extra Patch - Evil Ryu

By pressing start on Ryu at the character select screen, Players can access Evil Ryu.

Character Features: *All hits burn *Evil Ryu gives and recieves more damage from all attacks *Custom win quote

NOTE:Ending defaults to "Try a higher difficulty level" when completing arcade mode. Portrait Palette no long fades to grey upon game over.

How to Patch:

1.Grab a copy of Super Street Fighter II (USA).md (No-Intro) 2.Grab Floating IPS (https://www.romhacking.net/utilities/1040/) 3.Patch your rom with the corresponding IPS file

Hashes

Filename: Super Street Fighter II (USA).md
CRC32: 165defbf
SHA-1: 9ce6e69db9d28386f7542dacd3e3ead28eacf2a4
Verified: Sega - Mega Drive - Genesis v.20260617-060303 (No-Intro)

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