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Modified build of FF6LE Rogue that can expand various map related data:

  • Location number (from 415 to 511)

  • Tilemap number (from 351 to 511)

  • Tilemap Data max ROM space used (from ~$43000 bytes to $50000-$70000 bytes)

  • NPC Data max ROM space used (roughly doubled)

  • Event Trigger Data max ROM space used (roughly doubled)

  • Exits Data max ROM space used (roughly doubled)

  • Chest Data max ROM space used (roughly doubled)

  • Chest SRAM bits available (from 511 to 768, $1E20:0 to $1E7F:7)

  • Location Names number (from 74 to 255)

  • Location Names max ROM space used (now $2500 bytes, i.e. 255 strings of 37 chars max)

You can now edit Location Names appearing optionally in-game on map load. In original FF6LE those were only displayed. Finally you can edit in-editor map names to essentially allow proper naming for the new maps.

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